Here is a video showing the PalmOS version running on the simulator side by side with the windows version:
I have not coded for PalmOS for some years and I need to re-learn alot of the basics. Its very frustrating returning to the limited platform but its a great exercise.
I am getting there, but its taking forever. I am trying as hard as I can. About compatibility, I am currently targeting the simulator which is PalmOS 5 but if PalmOS 4 devices are still around when I get to release Screens, I don't see a problem being PalmOS 4 aware.
From the video you can see I still have a long way to do to get both versions identical. I am missing two major pieces which is the VFS component and the drawing of bitmaps. The first is harder than the second. The performance on the simulator is not that bad, hopefully it wont differ too much on an actual device. It also has a crash when releasing the objects, got to see what the issue is.
I do know that once I tackle these issues once I can more or less forget about them. This is the important part of the platform independency is that I don't have to interact with the platform API all the time.
I don't know if Screens will ever be released, but at least I am trying.
1 comment:
Great progress Zakai.
It looks great !
Post a Comment