Drawing text now works very nicely.
I have a utility fontray_mk to take any MacOS font and convert it into a C file containing the font data. Then I can easily use any font by just compiling it and passing its buffer into DataFontrayDraw function.
I have uploaded the changes regularly to source forge (ScreensOS).
Sunday, September 18, 2011
Just uploaded last night the UtilFontray component that allows me to easily capture any MacOS font and store it as an embedded bitmap font format. I am now working on the code to draw the bitmap font format and then I will be complete for an initial drawing scenario of fills, frames, bitmaps and text.