Monday, December 05, 2005

Object Storage - So what is it?

I constantly get this question: What is the object storage? Well... lets ask what is it trying to solve... Data Sharing - Tired of copying data from one application to another? The object storage solves this by allowing you to specify links between data so when one changes, so does the other. No more do you need to keep your contact names syncronized manually throughout your appointments, With Screens Environment and its object storage, its automatic. Single Store - Tired of having to use a different application to manage each piece of information in its own container like WordToGo for documents, a launcher for applications and a file manager for databases? Screens Environment and the object storage allows you to hold in one folder - a database, document, appointment, contact or any other type you want. This is because the object store can learn of new types just like you add plug-ins to Windows MSN Search or Google Search, so does the Screens Environment object storage work in the same way but it allows you to manage, not just search data. You will able to see the information you use not just by its type but by date, author or any other meta-data you want your information categorized and sorted by. Note that everything is stored in the object storage from the windows displayed on-screen, color schemes, kernel information, threads and so on are all objects. Think of an object as any piece of information that can be identified. I think this is a good starting point... ask away for more details or if you have any questions dont hesistate to post a comment, so I can answer in an upcoming post. Just a quick update: I finished the KernelObjectMove function... one function left KernelObjectCopy... I have nearly finished the object storage.

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