Monday, November 21, 2005

Update

Hi Guys, A took a day off my NDS job to stay home and code... code... code... And boy... its tough... I am still stuck on this #?!% Object Storage. Why you might ask? Why is this object storage killing me? Because its new and not done by any other system for mobile devices for sure. One of the key things the object storage does is stop bad pointers. Which means that if you destroy an object, it makes sure that all locations that point to the object now know that the object is destroyed instead of keeping the destroyed pointer address. This is done by having a middle-man handle between the instances and the object itself. Basicly... Its still tough and its driving me nuts that its so hard for me. NDS has been a life-saver for my ego allowing me to know that I do know how to code, so I guess it's because Screens Environment is just a tough project. I feel kinda isolated here... while I get a comment once a month on my blog... I feel in the dessert. Everyone has lost interest and signed my project as vapor-ware. All my MSN Users I dont even bother to contact anymore because it feels like no one has time for me since I just go through the same redesign-recode stage that feels like it never stops. Its funny looking back... Screens Environment is a much larger project than it was 3 years ago but still I am the only one working on it. Users come and go and now... they are all gone. About my only inspiration left is my wife and Zane (EDGE). Zane, if you are reading my blog... Thanks!

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